
Course Description (By Curriculum)

2 to 3 hours
Personnel requiring an introduction to RPG programming in a Green-Screen Environment
Knowledge of data processing, programming concepts, and the iSeries operating system
After completing this course, the student will be able to:
• Define the concepts of RPG Programming, including the structure of RPG, the RPG cycle, and the flow of control through an RPG program
• Identify specification sheets
• Recognize RPG data types, opcodes, and indicators
• Identify variables and constants
• Define the functioning of arrays, elements, and data structures
• Recognize RPG/400 naming standards
• Identify functioning indicators and major groups of indicators
• Identify how to use and avoid certain indicators
Introduction to RPG
History and Development of RPG
RPG Overview
Specification Sheets
Structure of RPG
RPG Data Types
Alphanumeric Fields
Numeric Fields
Constants
Naming Standards
Indicators
Introduction to Indicators
Changing Indicators
Special Purpose Indicators
Indicator Usage
Indicator Usage Map